Further Reading

Tuesday, 28 October 2008

Raven in Mythology

For centuries the corvids, ravens and crows in particular (corvus corax is the Latin name for the common raven and corvus corone for the carrion and hooded crows), have had a special place in the mythology of various cultures. In modern times this fascination has barely diminished. From Edgar Allen Poe's literary classic to the film of James O'Barr's cult graphic novel "The Crow", these birds still exert a powerful hold over the psyche of a significant fraction of the population. The Goths who paint their faces with white make-up and the weekend warriors who expect Raven to take them to the Otherworld to meet the dead do not see the same animal as the farmers who set up decoys in order to shoot large numbers of them every year in late spring. This is, however, typical of a creature that presents a paradox wherever one looks.

Corvids are sociable birds. They tend to form social groups, and this can be seen particularly in the case of rooks, which stay in their flocks all year round. Ravens, the largest of the family, reaching as much as 3 feet from beak to tail, form groups as juveniles, pairing off into lifelong monogamous and extremely territorial relationships at around the age of three. The courtship can involve such fun and games as synchronised snow sliding, and, of course, the synchronised flight test. The corvids can be found all over the world, and are the largest of the passeriformae, or songbirds. The common raven is widely distributed throughout the Northern hemisphere, and the adaptability and intelligence of this family have made it extremely successful.

As far as the mythology goes, the first confusion arises over the distinction between Crow and Raven, at least on the European side of the Atlantic. The two appear, in many instances, to be interchangeable, and the appearance of one or the other in a story depends as much on which author is transcribing it as it does on story itself. Whereas John Matthews gives Bran the raven almost exclusively, Miranda Jane Green 2 ascribes to the God's companion animal either the crow or the raven, much as both authors do for the Morrigan. The confusion on the American side of the Atlantic is not so profound. There is a distinct geographical trend in the likelihood of Raven appearing in a story, and so we will start our examination there.

Whereas ravens appear almost exclusively as signatory animals for deities in Europe, in the shamanic cultures of aboriginal North American tribes Raven appears as deity himself. From a dichotomy of cultures, we reach a dichotomy of characterisation, for Raven in America, particularly the Northwest coast region, is both demiurge and trickster, both hero and villain, and often at one and the same time. Raven appears as simple Raven, as Dotson' Sa (Great Raven), as Nankilstlas (He Whose Voice Must Be Obeyed) and also, in a Tlingit creation myth, as Nascakiyetl (Raven-at-the-Head-of-Nass, the Nass being a river). In nearly every single creation myth of the region I have encountered, Raven, in one of his guises, is either the actual creator of the world, or has a great part to play in it. In many, such as the Tlingit myth just mentioned, Raven appears in more than one of his guises - in this case both as Nascakiyetl, and as Yetl, the Raven. This is possible because of the personification of the animal characters in the culture. Animals can take on human form without a second thought (although Raven is the greatest shapeshifter of them all, being able to change into anyone and anything to get what he wants), and can also lead human style lives. Orca, for instance, is the Chief of his own underwater city, and the drowned go to live there with the killer whales, according to the Haida people.

Raven's character is very similar to that of Coyote - indeed, the two appear in stories carrying out very similar roles, the former in the North, the latter in the South. Both Coyote and Raven are driven by greed: Raven's for food, Coyote's for more carnal pleasures. A Tlingit storyteller says that "Raven never got full because he had eaten the black spots off his own toes. He learned about this after having inquired everywhere for some way of bringing such a state about. Then he wandered through all the world in search of things to eat." The journeys of Raven form the basis of most of the myths in the region, and he travels around meeting animals of all descriptions and usually succeeds in contests of wit with them, either destroying and eating them or driving them off and securing their food. The Haida people make a distinction between the first part of the Raven cycle, in which he is truly creative, and the latter part, which consists of stories of his more risible behaviour. Young men are not allowed to laugh during the early part of the cycle, which is referred to as "The Old Man Stories". The Old Man Stories take in the creation of the world, sometimes a complex tale such as in the Tlingit and Tsmishian versions, sometimes a simple one, as in the Haida: "Not long ago no land was to be seen. Then there was a little thing on the ocean. This was all open sea. And Raven sat upon this. He said, 'Become dust.' And it became Earth." They also cover one of the most widely known Raven stories, how he stole the Sun, the Stars and the Moon, and also fire (reflecting on the corvine fascination for shiny objects), and the almost universal flood tale, which brought about the end of the Age of Animal Beings and brings about the Age of Men, for which Raven is invariably responsible.

In this guise, as Great Raven, Dotson' Sa, or Nankilstlas, the irrepressible greed is there, the sarcastic and laconic nature, the almost audible heavy sigh that starts off every, yet he is a character to be admired and respected, to whom homage is deserving. Although there is no evidence that Raven was ever worshipped, as such, it is said by some that the Northwest peoples did used to leave food out on the beaches for ravens. In this form he is capable of inspiring awe and terror, although always there is that twinkle in the eye and the knowledge that it can be only moments before he says something that will inspire laughter, albeit often irritated laughter as he hits the nail of truth well and truly, and sometimes uncomfortably, on the head. His creative nature usually shows itself through circumstance rather than intent, through the desire to satisfy his own needs, rather than any altruistic principles, but he seems genuinely fond of human beings, as related in "Raven finds the First Men" amongst others. He is the great shapeshifter, creative magick personified.

In his later, perhaps younger guise, Raven, or Yetl/Yelth, is often the butt of his own jokes; these are the stories in which Raven is often undertaking a position taken by Coyote in the desert and plains regions of the South. In this guise, Raven is at his most devious and tricky, is also cruel, with little thought for anyone or anything other than his own stomach. He will go to great efforts to satisfy his appetite, from tricking his cousin Crow out of his entire Winter's food supply, to tricking Deer into leaping onto some rocks so that he may be devoured, and even tricking an entire tribe into being killed by an avalanche so that he might eat their eyes 6 . He is the Raven at whom the young Haida men are allowed to laugh, but is also the Raven of whom to be most wary. He can be much crueller than his demiurge culture hero self. This Raven will have you in fits of laughter while he distracts you from the fact he is tricking you into doing something for him you may not actually want to do, and which may cost you dearly. This Raven is also a great shapeshifter, and uses his ability to aid him in deceiving others to do as he wishes.