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Showing posts with label Celtic Mythology. Show all posts
Showing posts with label Celtic Mythology. Show all posts

Friday, 31 December 2021

Ogham for 2022

 The Ogham is a unique ancient Celtic alphabet used for magic, divination, secret communication. It is of pure Celtic origin, and may have been created some 4000 - 5000 years ago. 

Using this ancient system, we look at what may be in store for us in 2022.

APPLE - Apple is the letter 'Q' and has the keyword 'love'. It is important to accept everything that has happened without any judgement. This includes individuals that have been in-just and cruel. 

OAK - Oak is the letter 'D' and has the keyword of 'boldness and endurance' A new door will open and it is necessary to cross that threshold without any fear. Take each day as it comes, and don't get ahead of yourself. The oak attracts lightning and a tree struck by lightning becomes something of a powerful talisman. Will lightning be permitted to strike twice? Or will be become aware of those who have nasty plans afoot next year? 10th June - 7th July.

HEATHER - Heather is the letter 'U' and has the keyword 'new perspectives'. There are options to gain new insights and to find solutions to problems that up until now appeared unsolvable. A change of approach will bring forth new perspectives and fresh ideas.    

 


Monday, 11 May 2020

Totem Bird of the Week - 'Blackbird'



The Totem Bird of the Week for Monday 11th May to Sunday 17th May 2020 is the Blackbird. This is a truly potent ancient medicine, representing higher faculty awareness signified by intuition, inner knowledge, understanding and magic. The ancient celts and druids revered the Blackbird for these very reasons. The appearance of Blackbird can signify some intuitive breakthrough about to occur ... wisdom and knowledge combined provides the understanding in a situation ... this is a good week for this occurrence.

Thursday, 19 December 2019

Willow Celtic Meaning

[What's Your Sign]: The Celtic meaning of willow has a long history of symbolism associated with metaphysical and ritual practices.

Specifically, the willow wood has been (and still is) used in ceremonies intended for enhancement of psychic abilities, honoring the moon as well as increase the essence of love in our lives.

Many uses and associations came be traced back to our Celtic ancestors’ observations of the willow tree in their natural environment. Druid priests, dryads (priestesses), bards and ovates all recognized the willow’s affinity to watery domains. Flora and fauna in close connection with water are considered dwellers of the psychic realm, and symbolic of inspired imagination.

The willow gets its moon associations (another powerful symbol of psychic and intuitive energy) because of its relationship to water. We see this when we recognize the moon’s influence over the waters of the earth – it moves the tides, pulling fluids to and fro with her own wax and wane.

Recognizing these natural unions, ancient Celtic spiritual leaders considered the willow a container for water/moon attributes and thus utilized its wood and branches to invoke deeper connections to their intuitive purposes. The Celts understood that the willow was instrumental in bringing about psychic visions that produced a clearer understanding of the world in which they lived....<<<Read The Full Article Here>>>...

Monday, 27 May 2019

The Legend That Is Glastonbury

[Glastonberry Grove]: Glastonbury is famous for being one of the most mystical sites in the world. It has connections with King Arthur (the Arthurian legend), Joseph of Arimathea, Glastonbury Tor, The Abbey, the Glastonbury Giants or Zodiac, the intersection of Ley Lines and Earth Energy Lines. Glastonbury is also believed to be the mythical place known in Arthurian Lore as 'The Isle of Avalon'.

The ancient Celtic name for the Tor was Ynys Witrin, 'Island of Glass.' Another Celtic name was Caer Wydyr, 'Fort of Glass,' which is also the third name for the Celtic Otherworld. Surrounded mostly by water, a defensive wall known as Ponter's Ball was erected to the East and protected Glastonbury from the mainland. A bridge, known as the Pomparles or as Perilous Bridge, was the only dry access point to the south. Pomparles is thought to be the place where Bedwyr, from the Arthurian legend, returned the sword Excalibur to the Lady Of The Lake after the Battle of Camlann.

The word 'tor' means a hill or rocky peak. Atop the Tor stands a tower, the remains of a church. The tower's true purpose as either part of a church or of a fortification is not known but in the Middle Ages most of the structure, except the tower, was destroyed by an earthquake and landslide in 1275CE. For the Celtics, the Tor was believed to be the entrance to Annwfn, the Celtic Otherworld, and to the Palace of Gwynn ap Nudd, Afallach's brother and the main Otherworld Celtic god. Celtic legends claim the hill itself is/was hollow and that it was the entrance to the Celtic Underworld.

Both the names Avalon and Afallach refer to apples, apples that once grew in Glastonbury. Being a Otherworld sacred site, Glastonbury would be the site where a Celtic king would be sent when near or at death. Such was the case of King Arthur when he was sent to Avalon after his final battle.

This hill rises 522 feet above sea level, dominates the Glastonbury landscape, and is visible for miles in the surrounding countryside. Before the marshes were drained, this hill gave the appearance of an island and perhaps gave birth to the myth of the Isle of Avalon. The hill is the oldest and most involved location on the site. Long before the construction of the chapel that sits atop, the mound of Earth, a natural feature, was once a fortress with a wooden wall surrounding the hill at the bottom. The mound has been carved with a trail that winds around and up to the top. The trail is very old and is believed to have been first carved by Druids for this ancient site of worship. Some investigators believe the trail was carved by the Knights Templar as a marker for this site to link it with the Holy Grail.

From both ancient and current times, the Tor has also been a sanctuary of Goddess worship. Goddess worship can be found in the Celtic and Arthurian legends; the Lady Vivien, a Celtic water goddess and also known as the Lady Of The Lake.

As a sacred territory, a federal assembly of twelve tribes upheld the local law. Known as the Twelve Hides of Glaston, divine law was administered by priestly rulers. King Arviragus, a pagan ruler in 63CE, was the first to grant Twelve Hides, or 120 acres of land, upon twelve early christian missionaries led by Joseph of Arimathea. Though no record exists it is believed that granting of the Twelve Hides was a tradition from an earlier time when Glastonbury was a Druid sanctuary. No authority outside the Twelve Hides could administer in Glastonbury. Interestingly, the rights of the Twelve Hides were recognized by later Saxon and Norman kings. Each new successive king solidified the rights of the Twelve Hides which binded the successor to recognize their authority...read more>>>...

Saturday, 25 May 2019

The Book of Wonder Voyages/The Voyage of Maelduin

[Wikisource]: THIS is the story of the wanderings of Maelduin, and how for three years and seven months he was driven in his barque to and fro over the boundless, fathomless ocean, and of the many strange islands and mighty wonders he encountered.

Maelduin was the son of a goodly fighter, a hero lord over his clan, Ailill Edgebattle by name. But, whilst he was yet a babe, plunderers from over sea fell upon his home, burned the church of Dubhcluain, and slew his father therein. So his mother fled in haste and came to the King of Arran, and gave her babe in fostering to her bosom friend, the Queen. In one cradle, on one breast, and in one lap with the King's three sons was Maelduin reared, and as he grew up he thought himself their own brother. Yet many knew his father was slain and his mother a wanderer. The youth grew up tall, well-knit, and fair, so that of all flesh within the four brown quarters of this world none might match him in grace and beauty. Hardy he was, fresh and joyous of mood, well skilled in the use of weapons, and in every manly game and art. None were like him for running or putting the stone; he and his horse outraced all his comrades.

On a day of days the youths of the court were making merry, contending in feats of strength and skill. Still Maelduin bore off the palm, so that at last an envious comrade burst out angrily: "To think that thou, whose clan and kindred, whose father and mother no man knows, should beat us at every sport, be it on land or water, or in moving the ivory men on the playing board!"

Maelduin stood silent a while, for never until then had he thought himself other than the son of the King and Queen of the land. So he came to his foster-mother and said, "I will neither eat nor drink till thou tellest me the name of my father and my mother."

"Why dost thou ask that?" said she. "Heed not the jealous mutterings of thy companions. Am I not a mother to thee? Is there among the people of this land a mother whose love for her son is greater than the love I bear to thee?"

"That is so," said he; "but nevertheless I pray thee to make known to me the names of my parents."

So his foster-mother told him concerning his mother and delivered him into her hands. And he entreated her to tell him who his father was. But she rebuked him, saying, "My son, it will make thee no happier to know who he was, nor will it in any way profit thee. He has been dead for many and many a year."

"Be that as it may," replied he, "it were better for me to know."

She told him then that he was son to Ailill Edgebattle, of the kin of the Owenaght, lord of the territory of Ninus.

So Maelduin went to his father's land, to enter into possession of the domain that was his by right. And with him went his three foster-brothers, whom he loved dearly. A right welcome was made him by his kinsfolk, and they bade him be of good cheer, now he was on his own land and among his own people.

On a day of days Maelduin and certain of his warriors were putting the stone in the graveyard of the church of Dubhcluain. Placing his foot on the scorched ruin wall of the church, Maelduin hurled the stone clear over it. Then Bricone, the poison-tongued, laughed and said, aloud:

"Better it were to avenge the man slain here than to cast stones over his bare burnt bones."

"Of whom speakest thou?" asked Maelduin.

"Of Ailill, thy father."

"Who slew him?"

"Plunderers from over sea, men of Leix, here on this spot."

Great was the sorrow of Maelduin. Putting down the stone he held ready for the cast, he girded on his armor, flung his mantle around him, and eagerly inquired by what way he might reach Leix. "By sea alone," said the guide.

So he was minded to go first into the country of Corcomroe, the land of Nuca the wizard, and to beg of him a charm and a blessing for the boat he should afterwards build. Charms and blessings the wizard gave him, and instructed him when he should begin to build, and when to put out to sea and how many men he should take with him. And he charged him straitly that there should be seventeen, neither more nor less, and he laid a curse upon him if his charge were disobeyed.

The boat that was built was of wicker work, of eight thwarts, covered with three-fold ox-hide of hard bark-soaked red leather. Then Maelduin gathered together his men, and among them were German and Diuran the rhymer.

On the day appointed by the wizard they hoisted the flapping, many-colored sail to the tall, tough mast, and they put forth to sea. But when they had gone a little way they were roused by the cries of Maelduin's three foster-brothers, who stood upon the beach and called them back.

"Go home," said Maelduin, "I may not carry a larger number than are now in the boat."

"If thou wilt not come back for us, we will follow thee into the sea, though we drown."

Saying which they cast themselves into the water, and struck out boldly from the shore. When Maelduin saw that, he bade turn the boat's head, and put back, taking them into the boat for fear they be drowned. But his heart was heavy, for he thought of the wizard's curse...read more>>>...

Thursday, 14 February 2019

The Tuadha d’Anu or Tuatha de Danaan

[bibliotecapleyades.net:] In the Scandinavian countries the craft or ability to gain wisdom or power (Sanskrit - Siddhi) by yielding to daemons or intelligences (ancestral god spirits which were part of the practitioners’ own genetic inheritance and make-up) through trance or dream states was considered to be shamanic and was called Siddir, whilst those who practiced this art were themselves called Siddirs.

The Siddir knotted together the web of dreams and loosened those knots to release power and knowledge.

In other words they brought together and spoke or gesticulated a series of mnemonics that would trigger off precontrived, imprinted states of consciousness that acted as doorways into deeper seats of consciousness.

In Gaelic Scythian this ability and the name corresponding to it was called the Sidhe, a term used to describe and name the Irish fairies, the Tuadha d’Anu or Tuatha de Danaan as they were later called, a race of priest kings or druid princes.

The Web of Dreams relates to both the witches’ knotted ball and the Web of Wyrd or Fate (fata-fairy) and in the Scythian and Celtic cosmology, the power associated with it was thought to reside in the Otherworld, the realm of the gods (druidic ancestors) which was entered via trance or dream states, achieved whilst the druid or druidess occupied the fairy hills, the mortuary raths where the forefathers were buried.

The witch, as a seer or Merlin in Scythian culture and society, consequently belonged to an exclusive genome within a distinct holy and royal caste of overlords, which is reflected in the Gaelic word for a witch - Druidhe - which is pronounced Drui and is related to Draoi and Dracoi, meaning a dragon. Drui itself means Man (or Woman) of the Tree (not men of the oaks, as some have suggested) and is also related to the Sanskrit dru, meaning to run. This is associated with the ritual of running the labyrinth, with which we will deal in due course.

Therefore in Galatia, which had its own druids and was the site of the Nemeton, the largest regular gathering of druids in Europe, the term for a witch was Uber meaning Overlord, whilst in the Gaelic west the term for a witch was Druidhe which meant the same as Uber - An Overlord....read more>>>...

Wednesday, 7 November 2018

I is for Immrama

Celticawitch: Immrama (singular – immram) are Celtic (specifically Irish) stories about a hero’s journey to the Other World, or Western Isles. The voyages are full of adventures, meeting with many strange beings and challenges along the way, and arriving at various magical islands before reaching the destination. Typically the hero may or may not be able to return home again.

The stories, told in the oracular in pre-Christian times, were written down as early as the 7th century by monks and scholars. Originally there were seven recognised Immrama in the ancient text but only four now remain – The Voyage of Mael Duin, The Voyage of the Ui Chorra, The Voyage of Snedgus and Mac and The Voyage of Bran....read more>>>...

Tuesday, 30 October 2018

The Enigma of The Green Man

Over the years, countless words have been penned and multifarious theories proposed, but, at heart, the Green Man remains a mystery and an enigma.

Found in some variant in many cultures throughout the world and spanning almost all of history, the Green Man is perhaps best described as a motif or a symbol. No two representations of the Green Man are the same, and they manifest a bewildering variety of features, but the Green Man is essentially a face or head sprouting, surrounded by, or even entirely made from, leaves and foliage.

He is most commonly found carved in wood or stone in medieval European churches and cathedrals, and is usually interpreted as a symbol of rebirth or the cycle of growth each spring, although even that is open to dispute, as we will see.

In Germany, he is “der grüne Mann”; in France, he is “tête de feuilles” or “cracheur de feuilles” or “masque feuillu”; in England (at least since Lady Raglan’s influential 1939 article), he is almost always referred to as “the Green Man”, or in some more technical sources as the “foliate head”.

Unlike with dragons, lions, centaurs, mermaids and other images of Christian iconography, we have no old tales or medieval literature to satisfactorily explain the meaning of the Green Man. The origins of the phenomenon are lost in the mists of time, and he has waxed and waned throughout history in both his presence and his influence, although never quite disappearing....read more>>>...

Thursday, 2 August 2018

Explaining the Hidden Meaning of the Celtic Tree of Life

Spiritual Ray: The concept of 'tree of life' is found in many cultures including that of Celts. The crosses of Celtic and Northumbrian origins incorporate tree symbols in their designs. The Celtic tree of life represents the concept of forces of nature that converge to create harmony. These trees were so tall and expansive that they could actually form a whole forest with their branches. In the Celtic culture, importance of trees was decided on the basis of their geographical location and more importantly the inherent qualities.

Ancient Celts (Druids) believed that the tree of life or crann bethadh possessed special powers. The tribal people of Ireland while clearing a piece of land for human settlement, used to leave a tree in the center; they called this tree the crann bethadh....read more>>>...

Sunday, 24 June 2018

A Warning About The Sidhe

They appear how they want us to see them. They have been on this planet far longer than any human race. They are seemingly invisible, mysterious, reluctant to be seen by human eyes. To be lulled into them being benevolent to mankind would be a BIG mistake. To see them as a romantic 'guide' or 'contactee in meditation' could have fatal consequences. They exist beyond a veil between their 'world' and ours; a veil which they can travel through at certain doorways around the world.

We appear to have been brought to this planet in ages past by forces that knew these predators existed here. A design that suits the agenda of another universal force. In myths, The Sidhe, are linked with romantic notions and wondrous thoughts, when in truth they are a dangerous force to be reckoned with. Tales of lost time and becoming lost in the 'faerie realms' are sadly true, truths hidden in mythical tales and legends. The Sidhe are a danger, a threat. The world beneath our feet, and beyond these hidden doorways, is a dangerous place. There are 4.5 MILLION missing people unaccounted for ... who just disappear into thin air. That is a scary number to be lost ...

The Sidhe are dangerous, devious, and have their own agenda. They lurk always out of human sight, but are waiting to creep up unawares. Feeding off human fears - working with human minds convincing those who meet them in close quarters, they are not what they appear to be. Appearing to mislead human kind away from their true selves; convincing the many who choose to fall for their lies; they are saviours to mankind; they are higher beings. When in truth they are parasites and malevolent beings trapped on this world. This is a prison world to them. The Sidhe are not allies to mankind.  

Thursday, 21 June 2018

Brigid, Celtic Goddess of Fire

Goddess Gift: Born at the exact moment of daybreak, Brigid rose into the sky with the sun, rays of fire beaming from her head. She was the daughter of Dagda, the great 'father-god' of Ireland.

In Druid mythology, the infant goddess was fed with milk from a sacred cow from the Otherworld. Brigid owned an apple orchard in the Otherworld and her bees would bring their magical nectar back to earth.

It is said that wherever she walked, small flowers and shamrocks would appear. As a sun goddess her gifts are light (knowledge), inspiration, and the vital and healing energy of the sun.

The Celtic goddess Brigid lends us her creativity and inspiration, but also reminds us to keep our traditions alive and whole. These are gifts that can sustain us through any circumstance. Her fire is the spark of life...read more>>>...

Sunday, 27 May 2018

Unraveling the Nature and Identity of the Green Man

[Ancient Origins]:An enigma spanning thousands of years, the Green Man is a symbol of mysterious origin and history. Permeating various religious faiths and cultures, the Green Man has survived countless transformations and cultural diversities, enduring in the same relative physical form to this day. Although specifics about his beginnings and his worship are not fully known, due in large part to how far back and to what initial cultures he can be traced to, it is a testament to the widespread reach of his character that he is still remembered and worshipped to this day.

The Green Man is most highly believed to have begun as a pre-Christian entity, a spirit of nature personified as a man. His earliest images have been dated long before the coming of the Christian religion, depictions dating back before the days of the Roman Empire. However, it is with the coming of the empire that his images are noted as spanning religions, as he has been found both within the empire and at its borders, and then similar versions in other far reaching cultures such as India. Despite the range in locations of artifacts of the Green Man, he is most often associated with the society of the Celts, sequestered particularly in today's Britain and France, because of the high number of images found in these regions and the stylized way in which he has been portrayed....read more>>>...

Wednesday, 6 September 2017

A Word on 'Celtic Shamanism'

The word 'Shaman,' is actually a Tungus (Siberian) word for a spiritual practice that is as old as mankind, and is still practiced by indigenous people, as well as modern practitioners worldwide. Shamanism is not rooted in any organized religious tradition, but is instead a system of controlled visionary journeys into alternate realities (and back,) in order to contact spirit guides and gain their assistance in divination and healing.

When one thinks of traditional shamans and shamanism, its easy to envision a Native (American or perhaps Aboriginal) medicine man performing rituals that are deeply rooted in cultural tribal traditions. It is important to note that the ancient Celts were also believed to have practiced shamanism,.

The Celtic Shaman's cosmos, like that of other Shamanic universal views, consists of three 'worlds;' the Lower world, the Upper world, and the Middle world (where we live in ordinary reality.)

What differentiates the Celtic Shaman's universal view from that of other Shamanic traditions, is that these worlds are all connected by the great tree of life. Rooted in the Lower realm, its trunk extends upwards, through the middle world and into the Upper world, where its branches hold the stars, the sun and the moon. The Celtic Shaman traverses the realms by climbing the tree (also seen as a great ladder or pole) into the Upper world. This is the realm of stars, celetial beings, and is the dwelling place of many gods and spirits of the air, and of the great Mother Goddess herself...read more>>>....

Sunday, 9 April 2017

A Word on "Immram"

Wikipedia: An immram (/ˈɪmrəm/; plural immrama; Irish: iomramh, pronounced [ˈʊmˠɾˠəw], voyage) is a class of Old Irish tales concerning a hero's sea journey to the Otherworld (see Tír na nÓg and Mag Mell). Written in the Christian era and essentially Christian in aspect, they preserve elements of Irish mythology.

The immrama are identifiable by their focus on the exploits of the heroes during their search for the Otherworld, located in these cases in the islands far to the west of Ireland. The hero sets out on his voyage for the sake of adventure or to fulfill his destiny, and generally stops on other fantastic islands before reaching his destination. He may or may not be able to return home again.

Immram were first recorded as early as the 7th century by monks and scholars who fled Continental Europe before the barbarian invaders of the fifth century. These monks carried the learning of Western Europe and became the vanguard of the Christianizing of Europe. On this account it is expected that Immram have their origins in pre-existing Christian voyage literature, pre-existing Celtic legends, or classical stories the monks would have known. The origins of these stories are attributed to three sources of preexisting stories: Irish myths, Christian genres, and Classic Stories ... read more>>>....

Sunday, 4 December 2016

Rhiannon - Maid of Annwn

Rhiannon (her name meaning "Maid of Annwn") is a goddess from Welsh mythological history. She is a goddess of earth, fertility, horses and birds. She finds antecedants in the British Goddess Rigantona ("Great Queen") and the continental Celtic horse-goddess Epona, who was also associated with foals, dogs and birds like Rhiannon. She has links to the Underworld and is much featured in the Mabinogion. In the Mabinogion she is intelligent and wise, and doesn't hesitate to speak Her mind.

Birds have always been associated with this goddess, so sometimes she was referred to as "Rhiannon of the Birds." Rhiannon is accompanied by three blackbirds which were said to sing so sweetly that listeners could sit entranced for years. The songs of her birds could wake the dead or lull the living to sleep for seven years. With their sweet songs, Rhiannon's magical birds could heal the sick and wounded and soothe the souls of the most troubled of mortals.

The songs of her birds are believed to be able to bring restorative, peaceful slumber. Birds bring the energy of Transcendence and as animals of the Earth and of the Sky, these feathered friends help us to bridge the energy of Heaven and Earth. Bridging the ability to traverse the physical plane while simultaneously remembering our Freedom of Spirit, and with this remembrance we take flight and transcend the illusions of separateness and limitation...read more>>>...

Saturday, 3 December 2016

Arianrhod - Goddess of the Silver Wheel

Arianrhod (ah-ree-AHN-rhohd), Arian meaning 'silver', and Rhod meaning 'wheel' or 'disc'. Celtic Moon-Mother Goddess. Called the Silver Wheel that Descends into the Sea. Daughter of the Mother Goddess Don and her consort Beli. She is ruler of Caer Sidi, a magical realm in the north. She was worshiped as priestess of the moon. The benevolent silver sky-lady came down from her pale white chariot in the heavens to watch more closely over the tides she ruled. Her Festival is on 2nd December, she is also honoured at the Full Moon.

Arianrhod is said to be able to shape shift into a large Owl, and through the great Owl-eyes, sees even into the darkness of the human subconscious and soul. The Owl symbolizes death and renewal, wisdom, moon magic, and initiations. She is said to move with strength and purpose through the night, her wings of comfort and healing spread to give solace to those who seek her. ...read more>>>...

Thursday, 1 December 2016

Cerridwen: Keeper of the Cauldron

Cerridwen is a Celtic Welsh Goddess. Her name comes from “ceryd” which is Welsh for chiding love and “gwen” which is Welsh for white and blessed. 

She is the Mother and a Crone aspect of the Triple Goddess and is often represented as an old hag or witch and called Hag of Creation and the Old One. Cerridwen is a shape shifting Goddess able to shape shift from an old hag to a beautiful girl and various animals. She is a corn goddess and is symbolised often as a sow as well, an animal of abundance and fertility, as the Goddess of Sovereignty. This totem animal also represents the Underworld and the strength of the mother. Cerridwen is one of the faces of the dark Goddess and a goddess of dark prophetic powers.

Cerridwen’s cauldron is one of the many cauldrons of Celtic lore. The Cauldron in Celtic tradition was central to the religious mystery and represented the regeneration in the womb of the Goddess. Her cauldron was called Amen and was the Cauldron of Divine Knowledge, Wisdom, Rebirth, and Inspiration. It’s transforming magic happens through change, experience, and divine inspirations...read more>>>...

Sunday, 9 October 2016

Technology not of this World


Upon their arrival, the Tuatha De Danaan, the legendary magicians had to fight two major battles, before they could take control over Ireland.

In the first battle, they encountered the Firbolgs (the Men of the Bags), who they defeated at Magh-Tuireadh. Legends relate how the Tuatha de Danaan cloaked themselves in a mist, which enabled them to appear and vanish out of sight as they wished. Naturally, this act completely confused the Firbolgs, who had major problems keeping track of their enemy.

Cloaking technology was frequently used among the ancient space gods.

During the second battle, the Tuatha de Danaan faced the Fomore. They were evil giants, who launched raids on Ireland from Tory Island (image right).

One of the leaders of the Fomore was the giant Balor. He used to send a powerful beam ("flux of energy") across the channel between Tory Island and Ireland, to blast his enemies. Descriptions of him suggest that he was rather a machine than a living creature.

He was a frightening giant, compared to a Cyclops whose eye cast out a beam that turned his enemies into ashes. Moreover, his only eye could blast a whole army when he opened the seven eyelids protecting it.

This undoubtedly special eye of his, had to be kept open with the aid of metal hooks held up by assistants. During one of the battles, the god Lugh, using one of his magical weapons, the Assal spear managed to put Balor's evil eye out of function.

We can only speculate and guess what kind of high-tech weapons Balor and Lugh were using. Nevertheless, these beings must have been technologically very advanced.

Why would otherwise the Tory Tower, the place where the giant Balor lived be vitrified?

After the Fomore were defeated the Tuatha de Danaan reigned on Ireland for a long time, until they were chased out themselves by the Milesians at Teltown. During their last battle, these mighty gods caused a Druidic fog to arise in front of the Milesians. Apparently, the fog, which covered the island assumed the shape of a pig. Since then, another name for Ireland has been "Isle of the Pig".

There are many traces after the Tuatha de Danaan.

For example, the Isle of Man is named after the Danaan Mananan who set up a mystery school on the island. He was famous for his powers to transport huge blocks miles through the air. Our ancient space visitors used this technology repeatedly, all over the globe, while constructing incredible monuments, which we admire even today.

It is said that Mananan was also a shape-shifter. Legends describe how he could change himself into one hundred different persons....read more>>>...


Saturday, 16 July 2016

The Tuatha De Danann: Were they Irish gods or aliens?

Tuatha de Danann (pronounced Thoo-a day Du-non) is translated as ‘tribe of Danu.’ Scholars are agreed that Danu was the name of their goddess, most probably Anu/Anann. However, that is unproven, and I believe could equally have referred to their leader or king, or even the place from which they originated.

They were a race of God-like people gifted with supernatural powers, who invaded and ruled Ireland over four thousand years ago. According to an ancient document known as the Annals of the Four Masters (Annála na gCeithre Maístrí compiled by Franciscan monks between 1632-1636 from earlier texts), the Danann ruled from 1897 BC until 1700 BC, a short period indeed in which to have accumulated such fame. They were said to have originated from four mythical Northern cities Murias, Gorias, Falias and Finias, possibly located in Lochlann (Norway)...read more>>>...