Celticawitch: Immrama (singular – immram) are Celtic (specifically Irish) stories about a hero’s journey to the Other World, or Western Isles. The voyages are full of adventures, meeting with many strange beings and challenges along the way, and arriving at various magical islands before reaching the destination. Typically the hero may or may not be able to return home again.
The stories, told in the oracular in pre-Christian times, were written down as early as the 7th century by monks and scholars. Originally there were seven recognised Immrama in the ancient text but only four now remain – The Voyage of Mael Duin, The Voyage of the Ui Chorra, The Voyage of Snedgus and Mac and The Voyage of Bran....read more>>>...
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Showing posts with label Immram. Show all posts
Showing posts with label Immram. Show all posts
Wednesday, 7 November 2018
Sunday, 9 April 2017
A Word on "Immram"
Wikipedia: An immram (/ˈɪmrəm/; plural immrama; Irish: iomramh, pronounced [ˈʊmˠɾˠəw], voyage) is a class of Old Irish tales concerning a hero's sea journey to the Otherworld (see Tír na nÓg and Mag Mell). Written in the Christian era and essentially Christian in aspect, they preserve elements of Irish mythology.
The immrama are identifiable by their focus on the exploits of the heroes during their search for the Otherworld, located in these cases in the islands far to the west of Ireland. The hero sets out on his voyage for the sake of adventure or to fulfill his destiny, and generally stops on other fantastic islands before reaching his destination. He may or may not be able to return home again.
Immram were first recorded as early as the 7th century by monks and scholars who fled Continental Europe before the barbarian invaders of the fifth century. These monks carried the learning of Western Europe and became the vanguard of the Christianizing of Europe. On this account it is expected that Immram have their origins in pre-existing Christian voyage literature, pre-existing Celtic legends, or classical stories the monks would have known. The origins of these stories are attributed to three sources of preexisting stories: Irish myths, Christian genres, and Classic Stories ... read more>>>....
The immrama are identifiable by their focus on the exploits of the heroes during their search for the Otherworld, located in these cases in the islands far to the west of Ireland. The hero sets out on his voyage for the sake of adventure or to fulfill his destiny, and generally stops on other fantastic islands before reaching his destination. He may or may not be able to return home again.
Immram were first recorded as early as the 7th century by monks and scholars who fled Continental Europe before the barbarian invaders of the fifth century. These monks carried the learning of Western Europe and became the vanguard of the Christianizing of Europe. On this account it is expected that Immram have their origins in pre-existing Christian voyage literature, pre-existing Celtic legends, or classical stories the monks would have known. The origins of these stories are attributed to three sources of preexisting stories: Irish myths, Christian genres, and Classic Stories ... read more>>>....
Sunday, 24 May 2015
A Word on 'Tir na nOg'
In Irish mythology and folklore, Tír na nÓg; "Land of the Young") or Tír na hÓige ("Land of Youth") is one of the names for the Otherworld, or perhaps for a part of it.
It is depicted as a supernatural realm of everlasting youth, beauty, health, abundance and joy. Its inhabitants are the Tuath Dé, the gods of pre-Christian Ireland. In the echtrae (adventure) and immram (voyage) tales, various Irish mythical heroes visit Tír na nÓg after a voyage or an invitation from one of its residents. They reach it by entering ancient burial mounds or caves, or by going under water or across the sea.(Wikipedia)
It is depicted as a supernatural realm of everlasting youth, beauty, health, abundance and joy. Its inhabitants are the Tuath Dé, the gods of pre-Christian Ireland. In the echtrae (adventure) and immram (voyage) tales, various Irish mythical heroes visit Tír na nÓg after a voyage or an invitation from one of its residents. They reach it by entering ancient burial mounds or caves, or by going under water or across the sea.(Wikipedia)
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